Welcome all ye wanderers
Hi, hello, it's me! I make things, lots of things even and sometimes they're good! There's going to be a lot of not-particularly well connected stuff on this website which include:
- Art, with dimensions numbering between 2 and 4
- Music, at least by the one definition
- Moderately useful software
- Weird generative toys and other creative coding projects
- A blog full of unhinged ramblings
- Links the moderately helpful software I may or may not make
- Guides and resources (assuming I ever learn enough that I can teach)
- Recipes which at least one person likes
Some of it is neat, you should look around for a bit. You should also come back later, I add something new every couple of weeks. You don't have to of course, I'm not your real dad after all, or your fake dad even.
Fantasy Food Generatory
When I made this I was part of a Wilderfeast game, a ttrpg about hunting monsters, preserving the ecosystem and making delicious food. I was bored one weekend to I tried my hand at making a generative grammer to make meals for the game. It works pretty well considering it's my first attempt at language generation.
Tags: Text Generator Created: 2024-09-21, Last updated: 2024-09-21
Twitch Chat Annihilator
Have you ever wanted to random and maliciously ban your twitch chat? Well do I have the program for you! This is a basicly the wish version of DougDoug's Twitch-Chat eliminator that I made this as gift for RozyTales.
Tags: Twitch Tool Created: 2025-05-07, Last updated: 2025-05-07TTRPG Ludonarratives
It's pretty easy to talk about books, movies and TV shows. If you want to make an argument that a story is a metaphor or that a character is one thing or another, you can do so by analyzing the text then making an argument based off specific scenes, sequences of events, pieces of dialog and the historical context of the work. The Great Gatsby is pretty much universally read as about the failure of the American Dream, citing how Gatsby dies unhappy after failing to win over his life long love, Daisy. The same basic method can be used to talk about how Holmes from BBC's Sherlock(2010) is gay or why you think Wallace and Gromit: The Curse of the Wererabbit is a fantastic movie. The text is the same for everyone so finding evidence to support your argument is simple. This is harder to do for games. In the best case the game is linear, only ever giving the player one or two choices on how the story plays out. Spec Ops: The Line only has one choice right at the end, everyone plays the exact same story and only get the choice in how to end it. For games like this they can be analyzed more like a book, specific levels or events can be talked about to build a thesis. This method starts to fall apart as the game opens up. What is the theme of Skyrim? Well, that depends on if you sided with the Stormcloaks or the Empirals. If you joined the Dark Brotherhood or the Thieves guild or both. if you played as a warrior or a mage. Most of the constant elements of the story are gone, but we can still talk about Skyrim. Individual story lines are linear, so we can treat them as independent units. We can also discuss the game world and the mechanics. Dark Souls barely has a story in the traditional sense, yet there are dozens of video essays talking about it's themes and philosophy. Table Top Role Playing Games (TTRPG) took what few consistent elements video games had, and got rid of them. Some TTRPGs have prewritten adventures which you can purchase, but how they play out can vary wildly between groups. Did your Dungeon Master do a good job making Strahd a scary, all powerful vampire or a snivelling loser? Did the party save the orphans or did they think it was more fun to burn the orphanage down themselves? Most TTRPGs come with their own world to play in, but it is incredibly common for groups to ditch the official setting and make their own. It is hard to talk about TTRPGs like you would a book. Sometimes people talk about the ludonarrative dissonance of a game when the mechanics don't align with the narrative of the game. When you are bad at playing Bayonetta, there is dissonance between your poor performance and the narrative where Bayonetta is undefeatable in combat. I haven't heard anyone talk about the ludonarrative, the narrative implied by the mechanics, on its own. Dungeons and Dragons 5e is a power fantasy. Characters in Dungeons and Dragons start out weak, only slightly about the average human but as they play they will level up, gradually becoming superhuman in strength. Characters will learn how to run on walls, to shrug off death and summon meteor storms. Unless your group twists and changes the mechanics so much that the game is unrecognizable, it will always be a power fantasy. We can go deeper even, we can talk about the world view of various TTRPGs. F.A.T.A.L (Fantasy Adventure to Adult Lechery) is sexist, and I can prove it. During character creation, your character's stats must be adjusted according to their sex. Men get a cumulative bonus of +26% and women get a bonus of -26%. Even if the world and campaign are completely egalitarian, Female characters will still be disadvantaged by the very nature of the game. By analyzing the mechanics of a game we can talk about the inherent themes. Games with a low base probability of success will be much grimmer than those with a higher success rate. Games where it is easy to die will inspire different stories than those where death is unlikely TTRPs aren't an infinite plane where every possible game is equally likely, there are highs and lows. Dungeons and Dragons doesn't want you to play as farmers struggling to fight off a handful of goblins, it wants you to be mighty adventures. Thirsty Sword Lesbian games are always about relationships, both good ones and bad. Burning Wheel doesn't care much about what the game is about but it demands that the games are full of drama, that the characters get themselves into trouble then claw their way back out. I don't really have some grand conclusion to bring this all together in a neat little package. This is just something that I think is neat to think about and I haven't heard anyone talk about it. If you want some type of grand message, it’s to play something besides Dungeons and Dragons 5e for god's sake. Why are you trying to force Dungeons and Dragons to be a cosmic horror game when you could just play Call of Cthulhu or Black Void or Eclipsephase or any one of the hundred of horror TTRPGs that exist.
Tags: TTRPGs, Unhinged Rant Created: 2025-04-16, Last updated: 2025-04-16